Very effective use of Twine visual effects and the HAL library. I think the game is viable, with choices that affect the outcome (within the scope of the theme). The minimal visuals are just right, although I wonder is is worth exploring further rendering (particularly of those clothes that are maybe a girl staring at you...) I know the game is called Paranoia, a term used to describe certain pathologies, but what I like about this is that it shows how easy is to fall pray to our imagination. To me, this argues that the line between "normal" and not is very contextual and personal. Could it be expored further? Sure! You can certainly stay in this place longer, really exploring the first person experience of paranoia. But you know? I wonder if this could be a series of small games, exploring different ways in which our experiences are catalogued, and showing us the blurry line between "normal" and normal. Good job!
The music, the Mute volume, the text delay- all very cool details to this game. This game is a great theme, and has a lot of potential to be a cult classic.
Add a thumbnail or an icon of a hand holding a phone with earphones in or something next. And maybe a face that pops up if you click on the decision.
I really like all the different text effects. When the text appears slowly and when it blurs in it adds very nicely to the atmosphere. No text or restart appears on the closet door choice.
Obviously still working on it but this is working really well. You are clearly thinking hard about pacing here, and really manage a great deal of immersion. I can't wait to see where you end up taking these. Keep i tup!
i'm not sure if you're just not done with this part or there's an error, but no text appears after "Why didn't you close the closet door?" besides the time. so far though i REALLY like this! i'm a big horror fan so this is really cool so far, i like the concept and this has a lot of cool potential!
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Very effective use of Twine visual effects and the HAL library. I think the game is viable, with choices that affect the outcome (within the scope of the theme). The minimal visuals are just right, although I wonder is is worth exploring further rendering (particularly of those clothes that are maybe a girl staring at you...) I know the game is called Paranoia, a term used to describe certain pathologies, but what I like about this is that it shows how easy is to fall pray to our imagination. To me, this argues that the line between "normal" and not is very contextual and personal. Could it be expored further? Sure! You can certainly stay in this place longer, really exploring the first person experience of paranoia. But you know? I wonder if this could be a series of small games, exploring different ways in which our experiences are catalogued, and showing us the blurry line between "normal" and normal. Good job!
The music, the Mute volume, the text delay- all very cool details to this game. This game is a great theme, and has a lot of potential to be a cult classic.
Add a thumbnail or an icon of a hand holding a phone with earphones in or something next. And maybe a face that pops up if you click on the decision.
great atmosphere! The blurry text and fade-ins are very effective. The closet door option led to a blank screen, but other than that, great work!
I really like all the different text effects. When the text appears slowly and when it blurs in it adds very nicely to the atmosphere. No text or restart appears on the closet door choice.
Obviously still working on it but this is working really well. You are clearly thinking hard about pacing here, and really manage a great deal of immersion. I can't wait to see where you end up taking these. Keep i tup!
i'm not sure if you're just not done with this part or there's an error, but no text appears after "Why didn't you close the closet door?" besides the time. so far though i REALLY like this! i'm a big horror fan so this is really cool so far, i like the concept and this has a lot of cool potential!
Maybe because this is unfinished, but sometimes the texts appear very slow or not at all.